

However, after release we had many fans say “We want a physical version!” Considering the older fans, I thought they would like to line it up next to all the other physical versions up until now. So you guys had to abandon a physical release at one point? Iizuka: Sonic Mania started out as a digital-exclusive project, but during its development we had people from the office say “We also want to release a physical version.” However, making the change to go with a physical version halfway through was a problem for the production line, and it would’ve changed the overall schedule, so we had to give it up. As for Sonic Mania Plus, how did its development start out? So it was met with favorable reception around the world. Again, up until the end of last year people had trouble acquiring Nintendo Switches around the world, so there seems to be some cases where folks finally got a hold of the hardware and are downloading the game. Moreover, physical games tend to sell a lot on its release day but then we often see it take a big drop afterwards, I’m not sure if it’s because Sonic Mania was a digital title, but its sales didn’t drop even after its release day.

We’ve even had some people say “It’s the best game!” and we are most grateful about that.
#SONIC MANIA PLUS XBOX ONE PHYSICAL RELEASE SERIES#
Takashi Iizuka, series producer: After its release in August 2017, its reception has been better than we could imagine.

I heard fans from North America and Europe shared some exuberant support where it was favorably received. Series producer Takashi Iizuka talked about that and more in a recent interview with Famitsu.įamitsu: Before we get into the meat of it, please tell us about the reaction after the release of Sonic Mania. The addition of Mighty the Armadillo and Ray the Flying Squirrel for Sonic Mania Plus was a big surprise for old school Sonic fans.
